108197 Page
Working on indirect rendering? Discussion on the Khronos forums has a great breakdown on calculating new transforms in a compute shader and sending them directly to the vertex shader.
The identifier appears in several specialized contexts. Depending on which one you are referring to, here are three "useful post" drafts tailored to different audiences: Option 1: Scientific/Biotech (LinkedIn/Twitter) 108197
#Biotech #SyntheticBiology #Glycoengineering #Innovation #Pharma Option 2: Outdoor Gear/DIY (Reddit r/myog or r/backpacking) Working on indirect rendering
Referencing a technical discussion on the Khronos Forums (ID 108197 ) about using Compute Shaders for indirect rendering [16]. here’s the consensus:
If you're building your own pack and wondering how to handle the bottom panel, stop guessing. Based on the deep-dive in thread , here’s the consensus: