Prolonged periods of silence make the eventual return of the adversary much more impactful.
Adversaries that actively "hunt" by listening for player noise or checking hiding spots keep the tension constant. 13-developing_dread_through_adversaries.mkv
If the player cannot kill the threat, every encounter becomes a puzzle of evasion rather than a combat challenge. Prolonged periods of silence make the eventual return
Adversaries create dread when they strip away the player's typical tools of control. 13-developing_dread_through_adversaries.mkv