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65 : Marik Makes His Move: God Combo ⚡

: Every time Revival Jam resurrects, Marik draws 3 cards. Because Slifer gains power from hand size, each resurrection increases Slifer’s ATK by 3,000.

: Removes the standard 6-card hand limit, allowing Slifer's ATK to climb toward "infinity" as long as there are cards in the deck. The Opening Play 65 : Marik Makes His Move: God Combo

While Marik claims the combo is invincible, Yugi eventually discovers the flaw: . In the following episode, Yugi uses Brain Control on Revival Jam to create an infinite loop, forcing Marik to draw his entire deck until he loses by Deck Out . : Every time Revival Jam resurrects, Marik draws 3 cards

: He uses a Magic card to allow the Fusion monster to attack immediately, though Yugi counters this with De-Fusion . The Opening Play While Marik claims the combo

: He uses Nightmare Steelcage to trap Yugi for two turns, preventing any attacks while he prepares the final summon. The Weakness

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