: Good action games provide a wide toolkit that encourages mechanical mastery over "first-order optimal strategies" (low-effort, high-reward moves). 3. How to Use (or Write) a Strategy Guide
To improve as a player or designer, focus on these high-level concepts: Action Games
: Inputs must be tight and intuitive to allow for fast reflexes and split-second decisions. : Good action games provide a wide toolkit
: Designing "satisfying" combat requires hit stop (a brief pause on impact) and hit stun (briefly preventing an enemy from acting) to convey power and weight. Action Games