The game is a metaphor for processing trauma. Each "Cursed Memory" represents a difficult moment Alma has suppressed. Completing the game requires you to choose whether to or Purge these memories, leading to multiple different endings based on your empathy levels.
: The game focuses heavily on "environmental storytelling"—pay attention to background details. Alma and the Fragments of Cursed Memories [Fina...
: Subtle musical cues often indicate a hidden fragment is nearby. The game is a metaphor for processing trauma