每日弹窗示例

Amnesiac Now

: Pay close attention to unexpected deaths, strange information, or unusual night phases. Your ability is likely the cause of these "weird" occurrences.

: The guess is very close to the true nature of the power.

: Once per day, the Amnesiac may visit the Storyteller to guess what their ability is. Amnesiac

: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind".

: The guess is correct, and the ability is officially revealed to the player. Strategies for Players : Pay close attention to unexpected deaths, strange

: Don't try to guess the entire ability at once. Start with broad concepts (e.g., "Does my ability involve the dead?") and refine based on "Warm" or "Hot" feedback.

: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). : Once per day, the Amnesiac may visit

: Ensure the ability complements the current script. For instance, if the script features a "Lleech," avoid abilities that accidentally confirm the demon's identity too easily.