In Companies V4.2 1.46 - Animated Gates
: Unlike the base game's occasionally "walk-through" assets, these gates feature full collisions . A driver who tries to rush through before the animation finishes risks heavy damage to their truck and cargo.
for game version 1.46 is a popular immersion mod for Euro Truck Simulator 2 (ETS2) designed to replace static entry points with functional, moving gates and barriers. The Story of "Animated Gates in Companies"
Do you need help with the for your mod folder ? ANIMATED GATES IN COMPANIES V4.2 1.46
For years, truckers in the virtual world of Euro Truck Simulator 2 navigated a landscape of "ghost gates"—massive iron structures that were permanently open, or worse, solid obstacles that vanished into thin air when a job was accepted. The sense of realism ended the moment a 40-ton rig cruised into a logistics hub without a single barrier stopping them.
: Upon arriving at a company like AgroNord or IKA , drivers no longer find an empty driveway. Instead, they must pull up to the sensor, wait for the heavy gates to grind open, and then proceed—adding a layer of time management and patience to every delivery. : Unlike the base game's occasionally "walk-through" assets,
Version 4.3: - Bugs fixed - Changed gate opening system Forum SCS https://forum.scssoft.com/viewtopic.php?t=226011 DL: YouTube·Schumi Animated gates for some companies - SCS Software
: By the time 1.46 arrived, the mod transitioned to a more stable gate-opening system. It used modified SCS models to ensure that the gates looked like they belonged in the game, rather than being "tacked on". The Story of "Animated Gates in Companies" Do
Seeing this gap, modders (led by creators like Schumi ) began transforming these static company assets. By version 4.2, the mod had become a sophisticated "realism injector" for the 1.46 game patch , specifically targeting the logistics hubs, quarries, and farms that players visited most. Life in Version 4.2 (Patch 1.46)