Players must manage resources like ore, which can be mined or purchased from merchants to smelt into ingots for forging.
Introduced Chapter 2 of the story and refined existing mechanics.
Added the final chapter of Arthur's story, new mechanics like a plague system, and extended the total story playtime to roughly 10 hours.
You hire and oversee workers, each with unique quirks that can affect their productivity.
You deal with conflicting factions—including merchants, monks, soldiers, and bandits—where your decisions impact your reputation and the protection or bonuses you receive. Early Access Content
Unusual customer orders designed to test your smithing and management skills.
, allowing players to forge and expand without story constraints.