: A semi-official community system used to compare the value of different gear pieces; 1 Power is roughly equivalent to 11 Defense.
Armor and accessories provide specific combat bonuses. The "meta" often revolves around balancing and Defense while optimizing secondary stats. Primary Gear Stats : Power : Increases flat damage for all skills. Defense : Increases total health. Secondary Gear Stats : Range : Increases projectile speed and attack distance. Size : Expands the area-of-effect (AoE) for attacks. Dexterity : Reduces startup and ending lag on moves.
: Deals a percentage of your max health to you when you use a skill in exchange for massive power or defense boosts. Optimization Tips
: Focuses on spirit abilities and relic power. Common Class Builds :
: Primarily affects movement speed outside of combat. Negative Stats :
: Conjurer (Magic/Weapons), Warlock (Magic/Strength), and Paladin (Spirit/Magic).