Automaton Story [v0.1.1] -

: Added weighted footfall sounds and screen-shake effects to give the Automaton a sense of mechanical scale.

: Added three collectible "Data Logs" in the Maintenance Bay area to provide lore on the facility's collapse. Bug Fixes

Corrected the collision mesh on the scrap piles in Sector 4. Automaton Story [v0.1.1]

: Implemented the first pass of the "Battery Drain" mechanic. Standing still now conserves 15% more energy than active movement.

The version tag for "Automaton Story" suggests you are looking for documentation, patch notes, or narrative content for an early-stage indie game or creative project . Since this specific version usually indicates a "hotfix" or early "alpha" state, the content typically focuses on foundational systems and bug fixes. 1.1] update log or intro: ⚙️ Version v0.1.1: "The Spark of Logic" : Added weighted footfall sounds and screen-shake effects

This update focuses on stabilizing the core "A.I. Core" systems and smoothing out the initial movement animations for the Protagonist unit.

Fixed a critical crash when the Automaton interacted with the heavy blast doors. : Implemented the first pass of the "Battery Drain" mechanic

"System Initialization... 12%... 48%... 100%. Protocol 0: Survive. Protocol 1: Find the Architect. Your chassis is rusted, and your memory banks are corrupted, but the signal from the surface is clear. Proceed, Automaton."