: Your strategy must adapt to real-world events such as World Wars, economic crises, and inflation, though these can be optionally disabled.

: Each turn represents one quarter, allowing you to simulate 100 years of industry history in roughly 400 turns.

The game focuses on the high-level business strategy of running a car company rather than the technical minutiae of engine building.

: An early-access factory management game where you build and optimize assembly lines.

: Unlock various car types over time, including sedans, pickups, cabriolets, and minicars.