Beginning Directx 11 Game Programming < 99% TRENDING >
Leo dived into HLSL (High-Level Shader Language). He wrote a simple vertex shader to transform the vertices and a pixel shader to color them. He felt like a digital wizard, manipulating pixels at the hardware level.
The mechanism that handles the front and back buffers. Beginning DirectX 11 Game Programming
Leo stared at the blue window in awe. It wasn't a game. It wasn't even a 3D object. But it was a window into another world. He had successfully initialized DirectX 11. He had conquered the first, and perhaps most difficult, hurdle. Leo dived into HLSL (High-Level Shader Language)
Leo was not a seasoned veteran. He was a self-taught coder with a dream of building his own 3D world from scratch. No Unity. No Unreal. Just pure, unadulterated code. The mechanism that handles the front and back buffers
The screen flickered. A window appeared. And there, filling the space, was a beautiful, solid Cornflower Blue.
























