Buy 2 Video | Games

buy two or fewer new video games annually.

: Investigates how the ability to resell games (physical vs. digital) affects a consumer's intention to buy new ones, published in DigitalCommons .

of players are responsible for the bulk of retail sales, buying more than one game per month. Factors Driving This Behavior buy 2 video games

: Services like Xbox Game Pass allow players to access hundreds of titles without individual purchases.

: With over 18,000 listings added to Steam in 2024 alone, players are overwhelmed by choice and often stick to known quantities like Call of Duty or Madden . Academic and Industry Perspectives buy two or fewer new video games annually

According to 2025 research from Circana , the typical American gamer is not a "hyper-enthusiast" who buys every major release. Key findings include:

: Analyzes how battle passes and loot boxes have shifted the industry from "one-time purchases" to continuous monetization, found on ResearchGate . of players are responsible for the bulk of

: Explores the "missing" market of classic games and why players are often forced toward a small selection of modern re-releases on the Video Game History Foundation site. 'New video games cost me a whole day's wages' - BBC