Buy Menu <EXCLUSIVE · 2026>
Best for: Developers or designers defining how the mechanic works in a game (e.g., Tactical Shooters like Counter-Strike ).
Our new Buy Menu interface is built for speed and clarity. No more digging through endless lists—just the essentials at your fingertips. buy menu
Items are organized into logical groups: Pistols, Heavy, SMGs, Rifles, and Gear. Best for: Developers or designers defining how the
To provide players with a strategic interface for purchasing equipment, weapons, and utility at the start of a round or within designated "buy zones." the cost of selected items
Clean, color-coded icons help you identify gear types at a glance.
Shows the player's current balance, the cost of selected items, and the projected balance for the next round.