: Over-expansion or poor management can attract the attention of cosmic horrors, leading to cultist outbreaks, madness, or attacks from "fishpeople".
: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks. Clockwork Empires v1.0D
: Focused on resolving "scripterrors" related to colonist interactions, such as awkward hugging or burial timers. : Over-expansion or poor management can attract the
: A completely reformatted in-game guide with images to help new players navigate the complex management mechanics. leading to cultist outbreaks
: Buildings are constructed by placing specific modules that define their function, such as carpentry, ceramics, or chemical works. Community Patch (v1.0D Context)