As a project by , this version serves as a "Proof of Concept." Its goal is to establish the setting and the primary conflict, allowing players to get a feel for the writing style and aesthetic before more complex gameplay systems are added in later updates.
: Investigating the immediate surroundings to find items or information that flesh out the lore.
: Decisions made during conversations that alter character disposition.
The narrative of version 0.10 typically revolves around the following elements:
: Early versions usually introduce one or two central NPCs (Non-Player Characters) who act as the primary interactors. In version 0.10, these characters often present the player with their first set of choices that branch the dialogue or immediate path.