By Gergely Orosz, the author of The Pragmatic Engineer Newsletter and Building Mobile Apps at Scale
Navigating senior, tech lead, staff and principal positions at tech companies and startups. An Amazon #1 Best Seller. New: the hardcover is out! As is the audibook. Now available in 6 languages.
Combat is generally described as functional but simplistic. Reviewers have criticized the gunplay, noting that aiming can feel inaccurate and the locomotion can be "jittery" when fighting multiple enemies.
Reviews for the game are currently on Steam, with approximately 58% of players giving it a positive rating.
The game's plot is inspired by the "Russian sleep experiment" legend from the 1940s. Players control two different characters—Steve and Rachel—across separate time periods as they investigate a dark, distraught world. Critical & Community Review Summary
The game is noted for its gloomy, "B-movie" aesthetic and varied environment changes. It effectively uses snazzy cutscenes and atmospheric visuals to keep players engaged in its dark world.
is a third-person survival horror action game developed and published by Soft, released on December 15, 2022. It is not a free-to-play game ; it is currently priced at $9.99 on the Steam Store .
“The gunplay is in desperate need of a massive overhaul, because what you aim at WON'T necessarily be what you fire at!” Steam Death Below on Steam
Some players have found the intro to be slow-paced, with actual gameplay only starting roughly 40–50 minutes in. Late-game environments have also been criticized for reuse, appearing like "cut-and-pasted" sections of the same underground lab.
The book is separated into six standalone parts, each part covering several chapters:
Parts 1 and 6 apply to all engineering levels: from entry-level software developers to principal or above engineers. Parts 2, 3, 4 and 5 cover increasingly senior engineering levels. These four parts group topics in chapters – such as ones on software engineering, collaboration, getting things done, and so on.
This book is more of a reference book that you can refer back to, as you grow in your career. I suggest skimming over the career levels and chapters that you are familiar with, and focus reading on topics you struggle with, or career levels where you are aiming to get to. Keep in mind that expectations can vary greatly between companies.
In this book, I’ve aimed to align the topics and leveling definitions closer to what is typical at Big Tech and scaleups: but you might find some of the topics relevant for lower career levels in later chapters. For example, we cover logging, montiroing and oncall in Part 5: “Reliable software systems” in-depth: but it’s useful – and oftentimes necessary! – to know about these practices below the staff engineer levels.
The Software Engineer's Guidebook is available in multiple languages:
You should now be able to ask your local book shops to order the book for you via Ingram Spark Print-on-demand - using the ISBN code 9789083381824. I'm also working on making the paperback more accessible in additional regions, including translated versions. Please share details here if you're unable to get the book in your country and I'll aim to remedy the situation.
I'd like to think so! The book can help you get ideas on how to help software engineers on your team grow. And if you are a hands-on engineering manager (which I hope you might be!) then you can apply the topics yourself! I wrote more about staying hands-on as an engineering manager or lead in The Pragmatic Engineer Newsletter.
I've gotten this variation of a question from Data Engineers, ML Engineers, designers and SREs. See the more detailed table of contents and the "Look inside" sample to get a better idea of the contents of the book. I have written this book with software engineers as the target group, and the bulk of the book applies for them. Part 1 is more generally applicable career advice: but that's still smaller subset of the book.