The goal of matches is to collect pigs, which are then turned into meat and sold for money. This money is used back in your customizable village to visit herbalists, training grounds, and shops to upgrade equipment like shotguns and pitchforks. A Hidden Gem for PS Vita Fans
Players create custom "Redneck" characters who fight in bizarre outback arenas. Deathmatch Village PSN
As a MOBA, the game doesn't have a traditional narrative, but it does feature a unique, satirical world-building : The goal of matches is to collect pigs,
To promote the game's rural, chaotic theme, they sent out to game journalists in the mail. This literal "delivery of farm equipment" remains a standout example of the eccentric marketing tactics often used during the PS Vita era to get attention for smaller titles. The Story Inside the Game As a MOBA, the game doesn't have a
Check out these gameplay clips and trailers to see the chaotic 'redneck MOBA' action of Deathmatch Village in motion: Deathmatch Village Coming to PS3, PS Vita YouTube · IGN Deathmatch Village |PSVITA| YouTube · TyedyeTyler Deathmatch Village Gameplay YouTube · DracSolo Deathmatch Village Awesome Gameplay (PS Vita) YouTube · VitaDroid Games PSN Review: Deathmatch Village - RotoRob GAMING
(2013) is a quirky, free-to-play 2D MOBA (Multiplayer Online Battle Arena) that was released for the PlayStation 3 and PS Vita . While the game itself has a "redneck" theme centered around fast-paced battles and pig-snatching, its most interesting "story" actually lies in its unusual marketing and its status as a surviving cult classic among handheld gamers. The "Pitchfork" Marketing Story
One of the most bizarre stories associated with the game's launch involves its developer, Bloober Team (now known for high-profile horror games like The Medium and the Silent Hill 2 remake).