Definitely.not.fried.chicken.v0.3.24.zip Instant
Some experienced players suggest not hiring guards early on. Instead, focus your funds on engineers and cleaners to keep the facility running.
If you're finding the mechanics a bit overwhelming, the community has created several detailed resources:
Unlike your front staff, factory workers never go home . They live at the compound. You must provide them with amenities like beds, toilets, and food. Definitely.Not.Fried.Chicken.v0.3.24.zip
Start with the Laundromat or Scrapyard . The Scrapyard is often favored early on because you can spend points to unlock cars rather than scooters, which drastically speeds up deliveries.
HowLongToBeat - Expect about for a completionist run. Some experienced players suggest not hiring guards early on
Your front businesses (Laundromat, Donut Shop, etc.) are essential for laundering money and meeting clientele.
If you can't fight, let the attackers take out a few farmers (who are cheap to rehire) while you focus on saving up for space armor and guns for the mid-game. 💡 Community Pro-Tips They live at the compound
The back end of your business is where the real money (and danger) is.