This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.
// Room to skip when door is opened public string roomToSkip; Doors Spawn Entities / Skip Rooms Script | Past...
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity); This script is designed to simplify the process
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