: It details how 3D Realms owners George Broussard and Scott Miller were so wealthy from Duke Nukem 3D that they didn't need a publisher. This gave them the freedom to perpetually delay the game to "chase" newer engines, like the Unreal Engine.
: It examines the "escalation of commitment," explaining why developers stayed on a project for a decade even as it became clear the game was becoming obsolete in style and technology . The Legacy of the "King" duke-nukem-forever
: The article provides context on how the game entered development in 1997—when Windows 95 was standard—and didn't release until 2011, earning a Guinness World Record for the longest development cycle. : It details how 3D Realms owners George