Evil.nun.the.broken.mask.good.or.bad.kid.early.... File
If Sister Madeline catches you on your final day, you face grim punishments:
These involve completing complex puzzles to leave the school grounds:
To earn the achievement, you must follow Sister Madeline’s rules of absolute obedience. Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
You are forced to work forever in the school’s laundry.
The game differentiates between successful escapes (Good Endings) and failure scenarios (Bad Endings/Game Overs). Good Endings (Escapes) If Sister Madeline catches you on your final
Reveals Sister Madeline’s backstory and the protagonist's identity after you reassemble all mask pieces. Bad Endings (Game Overs)
Start a new game and stand perfectly still in your starting room. Do not move, open doors, or attempt to escape. Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
Hiding inside or on top of the laundry van to be driven out of the school.