The game’s design focuses on "uncanniness" and psychological distress.
: Players use Green Gel in a safe-haven "hospital" hub to improve stats like stamina, health, and weapon capacity. 🏚️ Psychological & Visual Features evil within
: The plot revolves around a machine that connects minds, allowing for dream-like transitions between radically different locations. creating a gritty
: One of the most critical features is using matches to burn downed enemies , ensuring they don't reanimate. visceral horror experience.
: The art direction features heavy use of gore, rust, and viscera , creating a gritty, visceral horror experience.