I tried to walk away, but my character wouldn't move. The camera began to zoom in on the window glass. The reflection of my "character" in the game started to clarify. It wasn't a generic avatar. It was a low-poly, pixelated version of me —sitting in my actual room, at my actual desk, wearing the same headset I had on right now.
I walked up to a window on the ground floor. Looking inside, I saw a perfectly rendered living room. A television was on, flickering with gray static. A half-eaten meal sat on a coffee table. Steam was still rising from a cup of tea. Facade.rar
I moved the mouse. I could walk around the perimeter of the house. It was a beautiful Victorian, but as I circled it, I realized something: there were no doors. Only windows. The Facade I tried to walk away, but my character wouldn't move
I pulled the plug from the wall. The monitor stayed on for three seconds longer than it should have. In those three seconds, the red room on the floor plan expanded to cover the whole screen, and a final bit of text scrolled across: It wasn't a generic avatar
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