Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls
Here is a snippet showing how to implement the and Anti-Spam logic: FE Annoying Sound Controll Script *OP* | Hydrog...
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation Mute specific Sound IDs commonly used for "earrape"
Instantly stops all active sounds in the workspace for the local player. FE Annoying Sound Controll Script *OP* | Hydrog...
Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).
Should the script the sounds or just Mute them locally?