Fe Bring Player Info
Add + Vector3.new(0, 0, -5) so they don't spawn inside you.
remoteEvent.OnServerEvent:Connect(function(player, targetName) if isAdmin(player) then local target = game.Players:FindFirstChild(targetName) if target and target.Character then target.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame end end end) Use code with caution. Copied to clipboard
Fire a RemoteEvent from your Admin UI or LocalScript. FE Bring Player
The OnServerEvent listener validates the sender's permissions.
Always verify the target exists to prevent server crashes. Add + Vector3
Tell me your so I can adjust the formatting and length.
Ever struggled to get a "Bring" command working in a FilteringEnabled environment? Since the client can't move other players directly, you have to bridge the gap! Add + Vector3.new(0
Never trust the client—verify admin status on the server side!