
: Playtest regularly to ensure the feature isn't over-powered or frustrating.
Regardless of the type, follow these core stages to flesh out the feature: field game
: Define exactly what the feature does and ensure it fits within your project's realistic limits . : Playtest regularly to ensure the feature isn't
: Use particle systems for rain and shaders to add a "wet" gloss to terrain and character sprites. : During this inning, the fielding team is
: During this inning, the fielding team is allowed one additional "roaming" fielder who can move anywhere on the field.
: Build a basic version first—use placeholders (like blocks or simple circles) to test the fun before adding art.
: Players must choose paths wisely—sticking to paved dirt paths for speed or taking shortcuts through tall grass for stealth. Physical Feature: "The Power-Play Inning"