: Players typically engage in a cycle of Observation (gathering info), Planning (identifying routes), Action (executing a move), and Adaptation (reacting to outcomes). Essential Level Design Features
: Actively hunting the player after confirmed detection. Game Design Patterns for Designing Stealth Comp...
: Investigating a sound or visual disturbance. : Players typically engage in a cycle of
: The foundational mechanic where players are monitored through visual (line of sight), auditory (noise levels), and activity-based (disturbing the environment) sensors. Planning (identifying routes)