: This is used to display full pages of text or images on the screen, often for lore-heavy items like journals or letters. You can customize the display position using X and Y coordinates.
: This simple behavior displays text when a player enters a defined area. It is commonly used for narrative storytelling , such as revealing clues at a crime scene or providing instructions to the player. You can control the zone's height and set it to trigger only once. GameGuru MAX
: The editor itself supports various color themes (e.g., gray, light gray), and users can customize text, background, and highlight colors within the development environment. : This is used to display full pages
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects. It is commonly used for narrative storytelling ,
: A more advanced behavior that can be used for in-game radio messages or character dialogue to increase immersion. Customization and UI
These tutorials provide detailed walkthroughs on implementing various text-based behaviors in GameGuru MAX: GameGuru Max - Text In Zone Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Document Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Prompt Behavior Explained YouTube · Blood Moon Interactive
: For more detailed interaction, this allows players to pick up and rotate objects. You can set a custom examine message that appears while the player is inspecting the item (e.g., describing an artifact's history).