Giant Dancing Simulator Script -

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end)

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end) Giant Dancing Simulator Script

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player) -- Command to toggle giant size game

Also, you need to have a CommandHandler script in your game to handle the commands. -- Event listener for player added Players

The command handler script can be created using the Roblox Command Handler.

-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", }