Gurps Technomancer (gurps: Generic Universal Ro... Apr 2026

: Modern firearms often use magical enhancements. The S&W M-7 is an elemental-powered 9mm handgun that can fire hundreds of rounds before needing a magical recharge. Setting & System Resources

: High-level magic like Rebuild can restore destroyed objects (even starships) but requires massive energy expenditure (starting at 30 points) and carries heavy skill penalties for advanced tech. GURPS Technomancer (GURPS: Generic Universal Ro...

: Spells are quantified in technical terms. For instance, 1 MWh of energy is equivalent to roughly 10,000 fatigue points . : Modern firearms often use magical enhancements

: A high-mana region extending 200 miles around Alamogordo, New Mexico, where the first nuclear-magic event occurred. It is a hotspot for bizarre phenomena and religious rituals. : Spells are quantified in technical terms

: The setting is compatible with GURPS Space (magic in low-mana orbit) and GURPS Illuminati . Gameplay Mechanics

: Enchantment is handled like a production line. For example, Plastic Golems can be mass-produced for roughly $100 in materials.

: Provides updated character templates and campaign ideas for the current system edition.

Sorry, comments are close for this post

Advertisment ad adsense adlogger