is a first-person space salvaging simulation developed by Blackbird Interactive where you play as an indentured cutter working for the LYNX Corporation. Set in a dystopian future, your goal is to dismantle decommissioned spacecraft to pay off an astronomical debt of over 1.2 billion credits . Gameplay Mechanics
You must sort materials into three specific areas: The Processor: For high-value materials like nanocarbon.
Your primary tool, used to slice through ship panels and melt specific structural "cut points".
The core experience involves methodically taking apart ships in a zero-gravity physics sandbox.
For reusable internal components like computers, thrusters, and reactors . Hazards & Progression
For low-value scrap like aluminium and soft metals.
Used to pull, push, and secure massive objects. Tethers are essential for moving heavy components into the appropriate salvage zones.
is a first-person space salvaging simulation developed by Blackbird Interactive where you play as an indentured cutter working for the LYNX Corporation. Set in a dystopian future, your goal is to dismantle decommissioned spacecraft to pay off an astronomical debt of over 1.2 billion credits . Gameplay Mechanics
You must sort materials into three specific areas: The Processor: For high-value materials like nanocarbon. Hardspace Shipbreaker
Your primary tool, used to slice through ship panels and melt specific structural "cut points". is a first-person space salvaging simulation developed by
The core experience involves methodically taking apart ships in a zero-gravity physics sandbox. Your primary tool, used to slice through ship
For reusable internal components like computers, thrusters, and reactors . Hazards & Progression
For low-value scrap like aluminium and soft metals.
Used to pull, push, and secure massive objects. Tethers are essential for moving heavy components into the appropriate salvage zones.