is a first-person space salvaging simulation developed by Blackbird Interactive where you play as an indentured cutter working for the LYNX Corporation. Set in a dystopian future, your goal is to dismantle decommissioned spacecraft to pay off an astronomical debt of over 1.2 billion credits . Gameplay Mechanics

You must sort materials into three specific areas: The Processor: For high-value materials like nanocarbon.

Your primary tool, used to slice through ship panels and melt specific structural "cut points".

The core experience involves methodically taking apart ships in a zero-gravity physics sandbox.

For reusable internal components like computers, thrusters, and reactors . Hazards & Progression

For low-value scrap like aluminium and soft metals.

Used to pull, push, and secure massive objects. Tethers are essential for moving heavy components into the appropriate salvage zones.