is a post-apocalyptic survival-adventure game that was released for the PlayStation Network (PSN) on April 3, 2012. Originally envisioned as a full retail title, it underwent a troubled seven-year development cycle before being scaled down into a digital-only release. Development History
It was built using the LEAD engine , a proprietary engine developed internally by Ubisoft. Core Gameplay Mechanics I Am Alive PSN
To ensure the game was actually finished, Ubisoft shifted it from a boxed retail product to a downloadable title for PSN and Xbox Live Arcade. Core Gameplay Mechanics To ensure the game was
The project was first developed by Darkworks and conceived as a first-person survival game called Alive . Development was effectively restarted from scratch
Due to delays and creative disagreements, Ubisoft moved the project to its Shanghai studio . Development was effectively restarted from scratch, keeping only the core concept and protagonist's goal.
The game's creation was marked by significant shifts in leadership and scope: