: A translucent sphere appears around the player for 3 seconds .
Modify your existing SpecialMeter script to allow for a "Partial Burn." : 15% meter per second held. Requirement : Minimum 50% to start the "Echo." 3. The Explosion (Radial Force)
Are you looking to add that specifically interact with this feature? Keyboard Warrior: Dreamstate on Steam Keyboard.Warrior.Dreamstate.v20230110hf.rar
: Hold both Primary and Secondary fire while the Special meter is at least 50% full.
: It is the only way to clear "Waller" type enemies that normally block escape paths. To help you build this out, could you tell me: What engine are you using (Unity, Godot, etc.)? : A translucent sphere appears around the player
: The screen desaturates into grayscale, leaving only the player and trapped projectiles in neon highlights.
: The player is slowed by 30% while the Echo Chamber is active. The Explosion (Radial Force) Are you looking to
The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber
: A translucent sphere appears around the player for 3 seconds .
Modify your existing SpecialMeter script to allow for a "Partial Burn." : 15% meter per second held. Requirement : Minimum 50% to start the "Echo." 3. The Explosion (Radial Force)
Are you looking to add that specifically interact with this feature? Keyboard Warrior: Dreamstate on Steam
: Hold both Primary and Secondary fire while the Special meter is at least 50% full.
: It is the only way to clear "Waller" type enemies that normally block escape paths. To help you build this out, could you tell me: What engine are you using (Unity, Godot, etc.)?
: The screen desaturates into grayscale, leaving only the player and trapped projectiles in neon highlights.
: The player is slowed by 30% while the Echo Chamber is active.
The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber