: Add edge loops where the object needs to hold its shape. If this is for a character, place loops specifically around joints (elbows, knees) to allow for realistic bending.
: Start with a basic primitive (like a cube or cylinder) to define the general scale and silhouette of your object.
: Objects like crates, barrels, or tables that can be reused in multiple scenes.
: Ensure your piece uses "quads" (four-sided polygons). This is essential for clean deformation if you plan to animate it later.