Mayhem Induced • Limited Time

: These environmental hazards deal double damage and force enemies to make a saving throw or be Stunned by the sheer confusion. 3. The "Unstoppable Rampage" (Boss/Elite Ability)

Used for powerful enemies that get stronger as the battlefield falls apart.

: While "Mayhem Induced" is active, you can use a bonus action to interact with the environment in a destructive way (e.g., exploding a barrel, collapsing a chandelier). Mayhem Induced

: Describe the target's eyes glazing over with a "mayhem-induced grin" as they succumb to primal instincts.

: Whenever you take damage or reduce an enemy to 0 HP. : These environmental hazards deal double damage and

: You gain a "Mayhem Die" (e.g., a d6). You can add this die to any attack roll or damage roll before your next turn.

: The creature gains +1 to Armor Class and Saving Throws for every three destroyed objects or fallen combatants within 30 feet. : While "Mayhem Induced" is active, you can

In creative writing and tabletop gaming, "Mayhem Induced" is often a status effect or narrative trigger where chaos becomes a mechanical advantage or a destructive hurdle. Depending on whether you are designing for a chaotic warrior, a high-octane action scene, or a spellcaster, here is how you can frame this feature: 1. The "Adrenaline Surge" Variant (Combat Feature)