It often serves as the core script for the game’s main menu system, handling the server browser, settings, and player models.
Tables containing menu items, labels, and associated values.
Often designed to be overwritten or modified by "mods" to add new features.
Definitions for how elements like buttons, sliders, and checkboxes appear on screen.
Logic that executes when a user interacts with a menu item (e.g., on_click events). Technical Details
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