Things started to click once I hit Level 20. The Kensei’s mobility is rivaled only by the Trickster, making it one of the best classes for rushing dungeons once you master the "flee/go through" mechanic.
The Kensei is a unique beast. Introduced as a high-skill katana class, it sits in that weird sweet spot between a melee tank and a high-speed glass cannon.
For this PPE, I followed the standard community "Hardcore" guidelines: Level 1, no gear from the vault. No Trading: If I didn't see it drop, I couldn't wear it. My first Kensei created[ISmogono PPE]
The core of the class is the . Unlike other classes that just fire a projectile, the Kensei dashes through enemies, gaining stacks that boost stats like ATT while being immune to most shots during the dash itself. It’s aggressive, it’s risky, and if you misclick, you're just a gravestone in the Godlands. The Rules of the Run
Here’s a blog post following your journey with your first Kensei PPE in (RotMG). Breaking the Mold: My First Kensei PPE Journey Things started to click once I hit Level 20
If you’ve played Realm of the Mad God for any length of time, you know the "PPE btw lel xd" meme is practically a rite of passage. But while most players gravitate toward the safety of a Knight or the raw DPS of a Wizard, I decided to take a much riskier path for my latest challenge: Why the Kensei?
No items from other characters, though I kept my pet for that essential HP/MP sustain. Phase 1: The Rusty Katana Grind Introduced as a high-skill katana class, it sits
The early game was... humbling. Dashing through a horde of Medusas with a T0 Rusty Katana is a great way to remind yourself why Kensei has a high skill floor. The immunity on dash is great, but until you get a feel for the charge-up and distance, you’re just as likely to dash into a shotgun as you are to dodge one. Phase 2: Finding My Rhythm