New Doors Script (fe Entities) Apr 2026
A standard FE entity script generally follows a structure that defines the entity's behavior, movement, and visual effects like screen shaking or light flickering.
: To mimic the original game, scripts often include a FlickerLights table that defines how long the lights should blink before the entity appears. NEW DOORS Script (FE Entities)
: Entities move through states such as "waiting," "spawning," "charging," and "despawning". A standard FE entity script generally follows a
: For entities like Ambush or A-60, the script uses a Cycles configuration to determine how many times the entity rebounds through rooms. Example Script Template (Lua) and CanKill .
: The script calls a "Creator" utility (often hosted on GitHub) to build the entity model and set its base properties like Speed , DelayTime , and CanKill .