: Wealthier villagers pay more taxes but have higher demands. A common strategy involves selling excess goods, such as meat from farms, to incoming ships for profit.
is a zoning-based city-building simulation game developed and published by Mustafa Caner Tonbul , released in Early Access on January 14, 2022. Unlike many medieval builders that focus on individual structures, this game utilizes a zoning system similar to SimCity , where players designate areas for housing, commerce, and agriculture, and villagers build their own homes within those zones. Overview of Gameplay Mechanics : Wealthier villagers pay more taxes but have higher demands
: Beginners are advised to take things slow to avoid debt, focusing on basic needs before expanding. Unlike many medieval builders that focus on individual
: Revenue is primarily generated through taxation. Attracting wealthier citizens requires a high "attractiveness" rating, which is achieved by lowering taxes and providing better services. Strategy and Management and water utilities like wells.
Successfully managing a village requires balancing several interconnected systems.
: Survival depends on managing food, fuel, medicine, and water utilities like wells.
: Players lay down roads—including curved paths and roundabouts—and zone specific areas to determine building classes and sizes.