void Start() { myButton.onClick.AddListener(MyAction); }
void MyAction() { // Code to execute when the button is clicked Debug.Log("Button clicked!"); } } otomi-games.com_ETGJX2RQ.part10.rar
public class ExampleFeature : MonoBehaviour { public Button myButton; // Assign in Inspector void Start() { myButton
using UnityEngine; using UnityEngine.UI; void Start() { myButton.onClick.AddListener(MyAction)