: The developers aimed for "200% gameplay" by combining 50% thriller, 50% horror, 50% action, and 50% stealth. 3. Development and Critical Reception
: Critics noted that the game suffered from trying to include too many mechanics (stealth, puzzles, shooting) without mastering any single one. Past Cure
: Common criticisms included "stilted English dialogue," flat voice acting, and clunky technical execution. : The developers aimed for "200% gameplay" by
: Despite its flaws, the game is remembered for its interesting premise and the high learning curve the team overcame to release an indie title on multiple platforms simultaneously. 4. Conclusion " flat voice acting
: Real-world segments often involve traditional stealth mechanics and cover-based shooting.
: As a result of the experiments, Ian possesses "time-altering powers" and astral projection , allowing him to leave his body to scout areas or disable electronics like security cameras. 2. Gameplay Structure