: Items (keys, gears, hammers) use high-contrast 2D icons that are instantly recognizable even during high-speed chases.
A comparison with expanded inventory system
: The GUI could better reflect item status (e.g., how many uses are left on a bone or carrot). 🏆 Final Verdict
The Piggy Item GUI is a masterclass in It successfully heightens tension by limiting player power, proving that in horror, the interface is just as much an obstacle as the monster itself. If you'd like, I can dive deeper into:
: Adding a slight "glow" or "pulse" when an item is near its corresponding lock would help newer players.
: Some fans argue for a "Utility Slot" (for things like traps or the camera) to separate puzzle items from defensive tools.