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Pitfall! (1982) (activision) ★ «FRESH»

: It featured multi-colored, non-flickering sprites that appeared much more realistic than contemporary games.

For its time, Pitfall! was a technical marvel on the Atari 2600’s limited hardware:

Released in 1982 by and designed by David Crane , Pitfall! is a landmark title for the Atari 2600 . It is widely credited with establishing the blueprint for the side-scrolling platformer genre. Core Gameplay & Objective Pitfall! (1982) (Activision)

: Harry must avoid crocodiles, scorpions, snakes, rolling logs, campfires, quicksand, and tar pits.

: Activision was the first major third-party developer, and Pitfall! became its most successful early release, ensuring the company’s future. The "Pitfall Harry Explorer Club" is a landmark title for the Atari 2600

: Points are lost by falling into holes (-100) or touching rolling logs. Contact with other hazards results in the loss of a life. Technical Innovations

: 114,000 points (achieved by collecting all 32 treasures without losing any points). : Activision was the first major third-party developer,

: You can move left or right, jump over obstacles, climb ladders to an underground tunnel system, and swing across pits using vines. Scoring : Starting Points : 2,000.

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