Standard vehicle shops can sometimes feel static. By implementing a catalogue, you create a dedicated "shopping" destination. It’s highly customizable, meaning you can restrict certain categories to specific locations—like an exotic car catalogue at a luxury dealership and a utility catalogue at the docks.
If you are running a FiveM server using the , providing a seamless way for players to browse and interact with cars is essential for immersion. One of the most effective tools for this is the qb-vehiclecatalogue , a dedicated script that allows players to view and test-drive vehicles before making a purchase. What is qb-vehiclecatalogue? qb-vehiclecatalogue-main.zip
To get this running smoothly, your server needs a few specific dependencies commonly found in QBCore setups: For the user interface interactions. qb-target: To handle interaction points (Third-eye). PolyZone: To define the areas for showrooms or test drives. Standard vehicle shops can sometimes feel static
Players can take a vehicle for a spin to feel the handling before committing their hard-earned in-game currency. If you are running a FiveM server using
For those looking to troubleshoot or find advanced configurations, the developer maintains an active community for support via Discord. Doxy4/qb-vehiclecatalogue - GitHub