The early access build focused on technical benchmarks and a simplified racing loop:
: A progression system where players collected trophies to unlock new vehicles and advance through tiers. Technical Impressions The early access build focused on technical benchmarks
: It featured significantly improved graphics compared to Real Racing 3 , including realistic 3D models of cars from manufacturers like McLaren, Porsche, and Chevrolet. : The early build was "bare bones," lacking
Reviewers from platforms like Uptodown and community testers on Reddit noted several pros and cons during its brief availability: Current Status
: Players could choose between virtual steering wheels or arrow-based touch controls, with an on-track "best route" light indicator to assist new drivers.
: The early build was "bare bones," lacking online multiplayer features (OMP) or time trials (WTT). Performance issues were common, with reports of low frame rates (20-30 FPS) and frequent crashes even on mid-range devices.
: Some users criticized the "pack-based" upgrade system, which felt more like Need for Speed No Limits than a traditional simulation racer. Current Status