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- Trampoline Towers | Disable Ant... | Roblox Script

: Automatically triggers the trampoline's "Touched" event or modifies the AssemblyLinearVelocity to propel the player upward without manual input.

-- Simple Bouncing Logic local part = script.Parent part.Velocity = Vector3.new(0, 500, 0) -- Higher value = Higher bounce Use code with caution. How to make a working trampoline - Community Tutorials

: Specifically designed to stop the game's anti-exploit scripts from detecting these modifications. 2. Disabling Anti-Cheat (The Bypass) Roblox Script - Trampoline Towers | Disable Ant...

: Using getconnections , scripts can find the .Changed signal of sensitive properties like HumanoidRootPart.Position and disable the functions connected to them, preventing the anti-cheat from "seeing" the movement. 3. Core Trampoline Logic (Example)

: Directly modifies the Humanoid.JumpPower or Humanoid.JumpHeight properties to reach higher levels faster. : Automatically triggers the trampoline's "Touched" event or

: Explorers like Dex are used to find specific anti-cheat folders (e.g., in StarterPlayerScripts or Backpack ). The bypass script then programmatically disables or deletes these local scripts.

: Scripts use hookfunction or namecall hooks to intercept the game:GetService("Players").LocalPlayer:Kick() call. This allows the script to print a message like "Game tried to kick bypassed" instead of actually disconnecting the player. Core Trampoline Logic (Example) : Directly modifies the

: By accessing the game's metatable, scripts can modify the __index or __newindex methods. This ensures that when the anti-cheat asks for the player's "WalkSpeed," the script returns a "normal" value (like 16) even if the player is moving much faster.