: Focuses on quick jabs, feints, and mobility, making it easier to dodge and close distance.
: Allow players to switch between at least three stances, each with clear trade-offs:
If you are developing this in a tool like , you can follow these steps:
To create a standout feature, you can integrate a Dynamic Stance & Blade Binding System . This feature moves beyond simple button-mashing by introducing physics-based interactions and tactical decision-making found in top-tier sword combat simulators. Core Feature: The "Tactical Flow" System
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed.