: Human activity, specifically the consumption of fossil fuels like coal and oil, contributes to global CO2 levels. This leads to rising global temperatures, melting polar ice caps, and rising sea levels that can permanently submerge coastal tiles.
: Resources like coal, oil, and uranium are now "consumable" and used by power plants to provide electricity to cities, which boosts the efficiency of advanced buildings. Sid Meier’s Civilization VI Gathering Storm
: Players earn Diplomatic Favor to vote on global resolutions and participate in World Congress sessions. A new Diplomatic Victory condition allows players to win by becoming the world leader through these diplomatic channels. : Human activity, specifically the consumption of fossil
: The expansion introduces dynamic natural disasters, including volcanoes, river floods, droughts, and four types of storms (hurricanes, dust storms, blizzards, and tornadoes). These can damage improvements but also leave behind "fertilized" tiles with increased yields. : Players earn Diplomatic Favor to vote on