This paper examines the interplay between identity, trauma, and bioresonance in the survival horror title SIGNALIS . It explores how the game uses environmental storytelling and recurring visual motifs—such as the Chinese character 零 ( líng , meaning "zero" or "blank")—to represent the fragmentation of the self and the weight of a cyclical existence. Key Themes:
Mechanics like the Blank Keycard puzzle require the player to "etch" identity onto an empty object, mirroring the way Bioresonance etches memories onto blank Replika neural patterns. SIGNALIS_(9758990).7z.001
Through the Replika system, the game questions the nature of the soul. Are Elster’s memories truly hers, or are they ghosts of a past life forced into a mechanical vessel? This paper examines the interplay between identity, trauma,
The recurring title card " This Space is Intentionally Left Blank " serves as both a stylistic homage to avant-garde cinema (like the Monogatari series) and a narrative device. It suggests the censorship of trauma or the loss of information within the Eusan Nation’s rigid structure. Through the Replika system, the game questions the